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Starside Blues

By: William K. Shepherd
Narrated by: Randy McCarten
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Summary

Dieter Webber, a former Jump Armor pilot, lost his war. Years later as a broken ex-pat, half a galaxy away, the former combat pilot is haunted by the ghosts of the war and looming debts to organized crime. An encounter with an Android, Reis, serves as an invitation from his former commander to a reluctant escape: Mercenary work in her company, Valkyrie LLC.

Their first contract, a high-profile Letter of Marque, a combat drop on a breakaway world of The Reach. Piloting walking Mechanical Armored Vehicles, 'Mobile Armors', capable of rapid deployment from the air, Webber will once again be plummeting feet first into harm's way in the same model of Jump Armor that carried him through the last war: the venerable, aging Hammerhead MK. II. This time, with an android as his Weapon Systems Officer. With old mentors evaluating his commitment to his return, and new comrades rightfully fearing his years of rust getting them killed, his android "Wizzo" may be the least of his worries.

If he can learn to overcome a past that doesn't want to let go of him, he might earn a chance to risk life and limb in the gritty, high-stakes world of blood-for-money military contracts. So, sit back, light up a SynthStick, and pour your choice of poison as you get set for a combat drop with Webber, Reis, and the rest of Valkyrie LLC. Practice the life or death business of war-for-profit in this Mecha-Noir, where skill and grit will be tested by earning a living, turning the ledger red with blood. Just remember—it's going to take more than a sardonic wit and a few simulated combat jumps to shake those Starside Blues.

©2021 William K. Shepherd (P)2022 William K. Shepherd
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the sequel tinman can not come sooner

I went into this not knowing what to expect besides one or two recommendations and was amazed at the setting, the emotional highs and lows with good humor to match.
the ending left me waiting and needing for more

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