Everybody's Talking At Once

By: Drew Messinger-Michaels Frances Michelle Cannon and Lucio Valentino
  • Summary

  • A long-form interview podcast where we talk about everything, by talking about games. We gather insights and stories from game developers, designers, composers, writers, artists, directors, producers, and everyone else who makes games what they are.
    Everybody’s Talking At Once is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License. Logo by Aaron Perry-Zucker, using Icons by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.
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Episodes
  • If We Can’t Do This, Then What Are We Doing? with Rasheed Abueideh and Rami Ismail
    Jan 6 2025
    ETAO PODCAST, EPISODE 182. Rasheed Abueideh and Rami Ismail talk about Dreams on a Pillow. We talk about how the game combines layered, poetic audiovisuals and gameplay with history and folklore in order to create an account of the Nakba “that is so true to what happened that it is borderline-illegal to say it.” You … Continue reading "If We Can’t Do This, Then What Are We Doing? with Rasheed Abueideh and Rami Ismail"
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    Less than 1 minute
  • This Nightmare Will Never End! Hell Yeag! with Lilith Walther
    Apr 16 2024
    ETAO PODCAST, EPISODE 181. Lilith Walther aetherboosts her way on over to talk about Nightmare Kart, its previously life as Bloodborne KART, its demake predecessor Bloodborne PSX, and the relationship between retro aesthetics, open development practices, and a general attitude of… YOLO? Nightmare Kart will be out for free on May 31.You can see more … Continue reading "This Nightmare Will Never End! Hell Yeag! with Lilith Walther"
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    Less than 1 minute
  • Dragon’s Dogma II, Chaos, and Dogs
    Apr 2 2024
    ETAO PODCAST, EPISODE 180. Dragon’s Dogma II is full of inventive, quirky flourishes, meaningful frictions, and… shameless micro-transactions that capitalize on those exact quirks and frictions. We can, of course, get meaning and joy out of art that comes to us compromised. Which is good news, since most art, if not all art, comes to … Continue reading "Dragon’s Dogma II, Chaos, and Dogs"
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    Less than 1 minute

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