Cleric Subclass Name: Emotion Domain Potential Gods for Reverence: The goddess Sune (Forgotten Realms), goddess of love and beauty; Hanali Celanil (Elven Pantheon), goddess of love, romance, beauty, and fine art; or a new deity that governs emotions and empathy. Emotion Domain clerics are attuned to the ebb and flow of emotions in themselves and others. They understand the power emotions hold and how they can be a source of unimaginable strength. These clerics are often empathetic, intuitive, and deeply connected with those around them. Many serve as mediators, counselors, or advisors, helping others navigate the turbulent waters of their feelings. Their divine magic helps soothe emotional wounds, calm discord, and inspire their allies. Domain Spells 1st Level: Charm Person, Heroism 3rd Level: Calm Emotions, Enthrall 5th Level: Beacon of Hope, Hypnotic Pattern 7th Level: Compulsion, Aura of Purity 9th Level: Dominate Person, Modify Memory When you choose this domain at 1st level, you gain proficiency in Insight and Persuasion. You also gain proficiency in one type of artisan's tools of your choice, commonly used to create gifts that express emotions (e.g., painter's supplies for painting portraits or landscapes imbued with emotion). Blessing of Empathy Also at 1st level, you can sense the emotional state of creatures around you. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the emotional state of any creature within 60 feet of you that is not immune to being charmed. Channel Divinity: Emotional Surge Starting at 2nd level, you can use your Channel Divinity to manipulate the emotions of others. As an action, you present your holy symbol, and each creature of your choice within 30 feet must succeed on a Wisdom saving throw or be affected by an emotion of your choice (joy, sadness, fear, anger, calm) for 1 minute. The effects vary with the chosen emotion and should be role-played accordingly. Emotional Shield Starting at 6th level, you can draw upon the emotions of those around you to create a protective shield. As a reaction when you or an ally within 30 feet is hit by an attack, you can grant a bonus to the target's AC equal to the number of creatures within 30 feet feeling a strong emotion (determined by the DM), potentially causing the attack to miss. Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. Channel Divinity: Emotional Transference At 14th level, your ability to manipulate emotions deepens. You can use your Channel Divinity to shift an emotion from one creature to another. For example, you might move fear from an ally to an enemy, or shift joy from a townsperson to a sad child. Master of Emotions At 17th level, you gain the ability to manipulate your own emotions to extreme levels. As a bonus action, you can invoke an emotion so strongly that it grants you supernatural abilities. Anger might give you a bonus to damage rolls, joy could grant temporary hit points, fear may increase your speed, and calm could give advantage on Wisdom saving throws. You can use this feature a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.