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Good Luck Have Fun

The Rise of eSports

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Good Luck Have Fun

By: Roland Li
Narrated by: Alexander Cendese
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About this listen

A Close-Up Look at the Global Phenomenon of Competitive Video Gaming

Esports is one of the fastest growing - and most cutthroat - industries in the world. A confluence of technology, culture, and determination has made this possible. Players around the world compete for millions of dollars in prize money, and companies like Amazon, Coca-Cola, and Intel have invested billions. Esports events have sold out Los Angeles' Staples Center, Seoul's World Cup Stadium, and Seattle's KeyArena. Hundreds of people have dedicated their lives to gaming, sacrificing their education, their relationships, and even their bodies to compete, committing themselves with the same fervor of any professional athlete.

In Good Luck Have Fun, author Roland Li talks to some of the biggest names in the business and explores the players, companies, and games that have made it to the new major leagues. Follow Alexander Garfield as he builds Evil Geniuses, a modest gaming group in his college dorm, into a global, multimillion-dollar eSports empire. Learn how Brandon Beck and Marc Merrill made League of Legends the world's most successful eSports league and most popular PC game, on track to make over $1 billion a year. See how Twitch pivoted from a video streaming novelty into a $1 billion start-up on the back of professional gamers. And dive into eSports' dark side: drug abuse, labor troubles, and for each success story hundreds of people who failed to make it big. These are the stories of the rise of an industry and culture that challenge what we know about sports, games, and competition.

PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio.

©2016 Roland Li (P)2016 Audible, Inc.
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Good book, but focuses too much on the details

Good book, but focuses too much on the details of the matches

I would like to hear more about the team management and less about on the moves used by contestants in games

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